Injury & Death Core + EMS Ambulance Job + Medical Equipment (QBox)
Everything your medical and EMS roleplay needs, built to work as one. The Medical Suite bundles three resources that form a single pipeline: erp_medical is the engine that turns damage into real injuries, bleeding and a clean death flow, erp_ambulancejob is the full EMS job and UI built on top of it, and erp_medical_equipment is the gear layer — crutches, wheelchair, pills, CPR and a defibrillator — that extends the core.
Built natively for QBox (qbx_core) on ox_lib, ox_inventory and ox_target — no framework bridges.
You can buy the full suite at a bundle saving, or pick up any single resource on its own — they are sold separately too.
Preview: Emergency Suite — Police, MDT, Bodycam & Full EMS in One System | FinalStory - YouTube
Documentation: AMBULANCE | FinalStory Docs
Better together
The suite is one connected system — engine -> job/UI -> tools:
erp_medical — injury & death core (the engine)
Turns raw GTA damage into a per-bodypart injury simulation across 15 body parts, driven by the bone hit, the weapon class and the damage dealt, with wounds that escalate over four severity levels. Staged bleeding (four stages) with fade-outs, black-outs, forensic blood drops and movement penalties; limb and status effects (limping, ragdoll-falls, disabled aim/fire, head trauma); a clean Alive -> Last Stand -> Dead state machine with a last-stand revive window and hold-to-respawn; three server heal tiers; a spawn gate that kills phantom death timers; admin commands and txAdmin heal integration; and a full export/event API. No SQL required.
erp_ambulancejob — EMS / ambulance job (the job & UI)
Duty, ambulance and helicopter garages with auto-stocked loadouts, a pharmacy shop and a job stash; a clickable NUI body-map examination showing per-part injury, likely weapon class, bleed, health, death state and insurance tier with one-click treatment; field revive, bandages and injections; a full rolling stretcher system; a polished death/last-stand/respawn UI with an EMS distress signal and live patient blip; hospital beds with check-in that writes MDT reports; billing with health insurance; dispatch alerts with real 10-codes; an EMS radial menu; and a bonus psychiatrist job.
erp_medical_equipment — crutches, wheelchair, pills, CPR & defib (the tools)
EMS-prescribable crutches with a custom duration that survives relog; a real drivable wheelchair that patients self-drive or EMS push; four medical pills (painkillers, antibiotics, morphine, adrenaline) usable or injected by EMS; bystander CPR that any player can perform to pause the death timer; and a CPR-gated LIFEPAK 15 defibrillator with a skill check and time-scaled odds that revives a dead patient back to last stand. Every interaction is ox_target-driven and server-authoritative.
What's included
Sold as a discounted suite, or each resource individually.
Requirements
qbx_core, ox_lib, ox_inventory, ox_target, oxmysql. Streamed assets (stretcher, wheelchair, defibrillator) are included. Pairs with erp_mdt for EMS reports and dispatch and with a banking resource for hospital invoices; optional providers no-op if absent. English and Czech localisation included, and the death/examination NUI is translatable too. Full setup, item registration and configuration ship in each resource's README.