Mechanic Job + Customs Shop + Nitrous + Free Paint Pack (QBox)
Everything your garage needs, built to work as one. This bundle brings four resources into a single mechanic economy: mechanics run the job in erp_mechanicjob, customers spec and order builds through the erp_customs catalog shop, erp_nitro adds an active nitrous system your crew can fit and sell, and erp_carcolors — included free with the bundle — expands the paint palette your customs shop can offer.
Built natively for QBox (qbx_core) on ox_lib, ox_inventory and ox_target — no framework bridges.
You can buy the full bundle at a saving, or pick up any single resource on its own — they are sold separately too.
Preview: Mechanic & Tuning Bundle for QBox — Job, Customs Shop, Nitrous (+ Free Paint Pack) | FinalStory
Docs: MECHANIC SUITE | FinalStory Docs
Better together
erp_mechanicjob — the mechanic & tow job
Per-part repairs (engine, body, radiator, axle, brakes, clutch, fuel) validated server-side and persisted, with distance-based wear. A flatbed depot with class-aware towing and clean detach, plus paid NPC recovery missions (payout configurable; paid through qbx_core money, no banking dependency). Work radio via mm_radio auto-managed with duty, multiple configurable shops, and exports to read and set per-plate vehicle status.
erp_customs — vehicle customs & mod shop
A Benny's-style customs system with ox_target shop zones, car lifts and a clean NUI. Its standout is the catalog workflow: browse every upgrade, build a list, print it as an order ticket (optionally one copy each for customer and mechanic, with a unique order number), and hand it to a mechanic who is walked through a guided lift → parts → paint-booth checklist; saved catalogs can be re-imported. Covers the full GTA cosmetic mod-slot list, performance (engine, brakes, transmission, suspension, turbo, NOS), a full paint room with liveries, per-wheel billing, neon/xenon/plate/extras and value-based repairs. Flexible invoicing (personal or company, cash/bank/black money/materials) with a per-shop mechanic stash. Pricing is fully configurable and validated server-side.
erp_nitro — active nitrous boost
Hold a configurable key for a combined power and top-speed surge with synced exhaust particles. The tank is server-authoritative — drain, activation cost and cooldown are validated server-side — and charges persist through garages. Mechanic install/refill/read exports let customs sell it as a fitted upgrade or refill it from an item, with an admin /givenitro command for quick installs. The integration cleanly no-ops if a calling resource isn't running.
erp_carcolors — extended paint colours (free with the bundle)
A streaming-only paint pack: extra vehicle colours via carcols_gen9.meta and custom mod ramps via carmodcols_gen9.meta, with ramp textures included. Pure data — no logic, no config, no performance cost — and Los Santos Customs and the erp_customs paint room pick up the new colours automatically. Framework-agnostic. Included free with this bundle.
What's included
Requirements
qbx_core, ox_lib, ox_inventory, ox_target, oxmysql, mm_radio (mechanic job radio), and a banking resource for customs (erp_banking by default, or your own via open hooks). erp_carcolors is fully standalone (no dependencies) and ships as streamed game data. English and Czech localisation included across the bundle; erp_customs also ships German, French, Portuguese and Turkish. Full setup, item registration and configuration ship in each resource's README.