CONSUMABLES

CONSUMABLES CONSUMABLES CONSUMABLES CONSUMABLES CONSUMABLES CONSUMABLES
  • CONSUMABLES
  • CONSUMABLES
  • CONSUMABLES
  • CONSUMABLES
  • CONSUMABLES
  • CONSUMABLES

€9.99

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Consumables for QBox

The all-in-one consumables system for your QBox server — food, drink, alcohol, smoking and drugs, every one of them with real animations, hand props, particles, screen effects and proper server-side validation.

Clean standalone resource, with a realistic per-mille alcohol model, a drug overdose system and a huge library of ready-to-use items.

Docs: CONSUMABLES | FinalStory Docs 

What your players get

Food & drink

Burgers, sandwiches, steaks, grilled meats, salmon, ribs, a full pizza menu and an entire dessert counter (cakes, cookies, macarons, brownies, mochi, tiramisu and more). Water, coffee, sodas, energy drinks, milk and juices to beat thirst. Items are eaten and drunk in multiple portions, with matching props in hand.

Realistic alcohol

Every drink has a blood-alcohol value in per-mille. Drunkenness builds up in stages — slight, moderate, heavy — with a drunken walk, camera sway, motion blur and a hazy screen. Overdo it and you stumble, ragdoll and drop your bottle. Then you sober up slowly over time, and police evidence tools can tell you've been drinking. Wine, vodka, rum, whiskey, tequila, gin, Jägermeister, Becherovka, beer and a full cocktail list (Mojito, Cosmopolitan, Long Island Iced Tea and more) are all included.

Smoking

Cigarette packs with durability that dish out individual cigarettes, plus a wide range of weed-strain joints. Real, synced smoke particles, stress relief, and red-eyes / weed-smell evidence.

Drugs with effects

Cocaine, crack, meth, ecstasy and oxy — each with its own Trevor/Michael-style hallucinations, stamina and sprint boosts, screen flashes and camera shakes. Oxy patches you back up. And a built-in overdose system punishes anyone who takes too much too fast: the screen warps, the camera shakes and your character collapses.

Plus: stress relief tied into consumables, evidence integration, and a bonus lockpick hook.

Why FinalStory Consumables

Server-authoritative — hunger, thirst, alcohol and effects validated server-side.
Multi-portion items with realistic depletion, not one-click vanishing.
Staged, time-based drunkenness and a genuine overdose risk.
A massive ready-made item catalogue you can use out of the box.
Every value, prop, animation and item is fully configurable to your server's economy and balance.

Good to know

Built for QBox. Requires qbx_core, ox_lib and ox_inventory.
Items are registered in ox_inventory — full instructions in the included README.
Fully localized via ox_lib: English and Czech included, more easy to add.
Plays nicely with an emote menu, a HUD stress system and a police evidence system.

Built and supported by FinalStory.