VEHICLE SHOPS

VEHICLE SHOPS VEHICLE SHOPS VEHICLE SHOPS VEHICLE SHOPS VEHICLE SHOPS VEHICLE SHOPS VEHICLE SHOPS
  • VEHICLE SHOPS
  • VEHICLE SHOPS
  • VEHICLE SHOPS
  • VEHICLE SHOPS
  • VEHICLE SHOPS
  • VEHICLE SHOPS
  • VEHICLE SHOPS

€14.99

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Vehicle Dealership & Financing + Player Used-Car Market (QBox)

Everything your city needs to buy, finance and resell vehicles, built to work as one. The Dealership Bundle pairs two resources that cover the full vehicle-commerce lifecycle: players buy brand-new cars from the dealership in erp_vehicleshop, then resell or trade those used cars between themselves in erp_vehiclesales.

Built natively for QBox (qbx_core, qbx_vehicles) on ox_lib and ox_target — no framework bridges.

You can buy the full bundle at a saving, or pick up either resource on its own — they are sold separately too.

PREVIEW: Dealership for QBox — Showroom, Financing & Player-to-Player Sales | FinalStory 

Docs: VEHICLE SHOPS | FinalStory Docs 


Better together

Buy new, then sell used — a car bought new from the dealership becomes an owned vehicle a player can later list on the second-hand lot.
A complete ownership loop — retail sales, financing and employee-run dealerships on one side; player-to-player resale and dealer sell-back on the other. Cars flow from showroom to driveway to resale lot and back.
One QBox foundation — both talk to qbx_core directly and share the same NUI / ox_target interaction style, so they feel like a single product.

erp_vehicleshop — the dealership (buying new)

Free-use self-service shops or full job-managed dealerships with a wholesale catalog, lot inventory and a clean Svelte NUI tablet (Catalog / Orders / Inventory). Showroom interaction via ox_target / drawText, with a live podium — pick a car in the catalog and it swaps onto the showroom display for everyone to walk around. Test drives with stock gating; an order system with configurable markup, refunds, and price-tiered delivery where budget cars arrive instantly while premium and supercars take a configurable real-time wait (hours up to a full day) shown before ordering. Dock pickup and lot stocking; employee lot management to move cars between display slots and sell or finance any lot car to a nearby customer; sales by cash / bank / invoice with employee commission; and a full financing system with down payments, recurring instalments and automatic repossession. Includes /transfervehicle to gift or sell an owned car to a nearby player (finance-aware).

erp_vehiclesales — the used-car market (reselling between players)

A real second-hand car market. List a car you own through a NUI contract with a live tax & fee breakdown, browse and buy other players' vehicles from configurable lot spots, and inspect the interior, trunk and hood via ox_target before buying. Take back an unsold listing or sell a car straight back to the dealer, with offline payouts via direct DB update, listings locked on buy to prevent double-purchases, and optional seller mail when a car sells.


Tuned to your economy

Every price, rate and timer is configurable (per shop where applicable) — sales commission, retail markup range, financing terms and repossession window, restocking penalty and value-scaled delivery on the dealership side; tax, dealer fee, seller payout and a configurable sell-back return on the used-car side, with the seller always setting the listing price.


What's included

erp_vehicleshop
erp_vehiclesales

Sold as a discounted bundle, or each resource individually.

Requirements

qbx_core, qbx_vehicles (for the dealership), ox_lib, ox_target, oxmysql. Vehicle keys, banking/invoicing and phone mail are wired through open, swappable hook files. Localisation included through ox_lib (English & Czech on the dealership; 16 languages on the used-car market). Full setup, item registration and configuration ship in each resource's README.