CLOTHING

CLOTHING CLOTHING CLOTHING CLOTHING CLOTHING
  • CLOTHING
  • CLOTHING
  • CLOTHING
  • CLOTHING
  • CLOTHING

€9.99

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Clothing & Appearance Menu (standalone · qb · qbx · esx)

Everything your players need to look the part. A polished, multi-framework appearance system — clothing, barber, tattoo and plastic-surgery shops, full outfit management with shareable codes, job/gang work outfits, and a 16-language locale system. A clean rewrite of the popular illenium-appearance / fivem-appearance menu.


See what you're wearing — a real visual clothing catalog

The clothing UI has been completely rewritten. Forget cycling through anonymous index numbers — every clothing component and prop is displayed as a real rendered photo preview in a scrollable, click-to-equip thumbnail grid, so players choose outfits by sight, the way real shopping should feel. The active item is highlighted, the grid jumps to your current selection, blacklisted items are hidden, and any missing preview cleanly falls back to its number.

You get a free custom greenscreener — a modified fork of fivem-greenscreener that correctly crops/cuts out clothing is included, so you render the full photo gallery for your own clothing & EUP (male + female, components + props) in a few clicks. The previews always match exactly what's installed on your server.

Documentation: CLOTHING | FinalStory Docs 


What you get

Visual photo-preview wardrobe — every component and prop shown as an image, not a number
Free custom greenscreener — included modified fivem-greenscreener fork that correctly cuts out clothing, to render previews for your own clothing/EUP
Full ped editor — model, head blend, face features, hair, head overlays, clothing components, props & tattoos with a live NUI preview
Shops — clothing, barber, tattoo (per-tattoo pricing + optional rcore_tattoos) and plastic surgeon, each with fully configurable prices to match your economy
Outfits — save/update/delete personal outfits, plus shareable outfit codes you can generate and import
Work outfits — job & gang uniforms with /joboutfits & /gangoutfits, and boss-managed outfit lists
ox_target + radial — target interactions and an optional native or ox_lib radial menu
Blacklisting — restrict clothing/props/peds by job, gender or ace permission
Shop blips with a nearest-shop-only mode
16 languages built in, selectable by convar

Why erp_appearance

Visual-first UI — the rewritten photo-preview catalog is the best-looking way for players to dress their character.
Multi-framework — auto-detects standalone, qb-core, qbx_core or ESX. No bridge needed.
Made to customize — prices, shops, zones, outfits, blacklists and theme all live in open, editable config files; notifications and logging run through open hook files.
Truly translatable — 16 languages ship in the box; add any language with one file.
Server-authoritative purchases & outfit storage via oxmysql.
Extensible — developer exports let other resources open menus and read/set appearance.

Requirements

ox_lib · oxmysqlox_target and a framework (qb-core / qbx_core / es_extended) are optional.

Escrow-protected with intentionally open, editable config, locale & integration files. A full technical README (installation, SQL import and config reference) ships with the package. Support provided through this store.

A fork of the MIT-licensed fivem-appearance (© 2021 snakewiz) / illenium-appearance. Included clothing-render tool is a modified fork of fivem-greenscreener by Bentix-cs. Repackaged & maintained by FinalStory.