KEYBINDS

KEYBINDS KEYBINDS
  • KEYBINDS
  • KEYBINDS

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Player-configurable keybinds, mapped to chat commands (free)

Your keys, your rules. A clean, visual keyboard UI where players click any key and bind it to a chat command. Press the key in-game — the command fires. Saved per-player on the client, so there's no database and no server load. Works on any framework — and it's free.

Documentation: KEYBINDS | FinalStory Docs 


What you get

Visual keyboard UI — click to bind a key, right-click to clear, built in Svelte.
Bind any chat command — map keys to commands like e medic2, with a per-key cooldown.
Per-player persistence — saved via client KVP, survives reconnects, no DB.
Safe firing — ignored while chatting, in the pause menu, or while dead.
Blocked keys — Esc/Tab/Enter/chat/voice protected by default, fully configurable.
Fully localized — dialog and on-screen UI text via ox_lib; English & Czech included.

Why erp_keybinds

Zero server load — everything runs client-side. Nothing to host, nothing to migrate.
No database — binds persist in client KVP and survive reconnects.
Framework-agnostic — no QBox/ESX bridge needed; runs on any server.
Translate in one file — Lua and the entire UI localize from a single locale file; no rebuild required for new languages.
Made to customize — blocked keys, cooldown and limits live in an open config.lua; the input dialog is a swappable editable hook file.

Requirements

ox_lib (free) — no paid dependencies, no framework.


Using it

Players run /createbinds to open the keyboard, click a key, and type the command to bind. A full installation and configuration README ships with the package.


Free · Escrow-protected with intentionally open, editable config & integration files. Requires only the free ox_lib. Support provided through this store. © FinalStory.